500 Designs Later...

I finally updated my folio site, which explains the lack of posting here. Check it out and let me know what you think.
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It’s all about the write offs baby. (via IcedBlog)
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This UI Makes Me Cry

I came across Songza this weekened and I was blown away by the simplicity and beauty of its interface. They could have taken it to a more common page setup like many of the other similar sites with album art and avatars for users, but they didn’t. Usability rules this site with an iron fist, and I love every pixel of it.

One of the best pieces for me is integrating the player at the bottom and allowing to continue searching for artists/albums. The next best component is the pie navigation that appears after clicking a track. This keeps the site clean and still intuitive in keeping all your options close by.

This site is a real treat to use and learn from.

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My new favorite infotainment site. Everyone in America needs to watch this segment.
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UX...XD...WTF?

Here’s my problem: Everyone these days seems to refer to themselves as a “designer”. There are User Experience Designers, Experience Designers, Web Designers, Product Designers, etc, etc.

Now I agree that there are different levels of design, but I feel that the word itself carries some weight. For me, the definition refers to someone who deals with — on a high level — a look and feel and the interactive flow, which add up to the experience of an application/prototype/device. This to me is design. Note: I am speaking strictly in the web/interactive realm.

I know folks who can develop great web apps and sites, but what part of that is the design? I look at the actual task they are doing for the answer. If you are “developing” a FLEX/Silverlight application or a protoype, as opposed to “designing” it, then I am not sure adding “designer” to your title is doing more than just adding confusion.

So let me clarify all that; A true designer thinks through the experience, understands the end goals, and creates an engaging visual that connects the user to the brand through an intuitive experience using an application. I am quite sure that a developer of the site would rather look at making things work properly than spend time with the front-end.

So, if XD stands for Experience Designer what do we do for Experience Developer, call them XDVs? Ok, I really don’t want to be responsible for another acronym, but we need the confusion to stop. So if there are any votes for XDV, let me know.

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My Own Worst Critic

I think that I am already sick of this tumblelog. Why? I think the design is lame, boring, insert hateful adjective here. Maybe I spent too much time getting things to work and look right. Or, maybe I just feel like I have to outdo myself every time. I am still working on the portfolio part of the site, and am changing my mind like Michael Jackson changes his nose.

I think that at this point I am going to call this iteration Finch version 1.5. So I really want to make Finch 2.0 look good and feel great about it after I launch it. Every designer probably goes through this type of battle trying to create for themselves. The good thing is that I know what my “brand” is, but maybe I’m sick of that too.

Then I get hung up on the whole “Web 2.0 look.” And let me tell you, it’s tough sometimes to fall into that when there are sites pulling off some kick-ass designs, yet they look like 5 other sites I just visited. That’s why I throw away the first few designs I come up with because they are normally the most unoriginal ideas. For example, the sample below was my first design for this tumblelog:

The intention is to have fun, and release the creative juices and really have some freedom to do work that clients would normally scoff at. But once I get to this point it turns more into work and frustration.

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Just when I thought SNL had jumped the shark they start coming 
out with brilliant characters like Virginiaca.
Just when I thought SNL had jumped the shark they start coming
out with brilliant characters like Virginiaca.
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I was asked to work on an iPhone application UI and do some light branding work. It recently was put onto Apple as a Staff Pick. It’s a nice little app that allows you to find the song you just heard on the radio and immediately buy it on iTunes.

I’ve never worked on a mobile device app so it was a small challenge to understand the flow and how to create the interface in a limited screen space. I just kept in mind that the buttons had to be “chunky” so that you could hit it with your finger as opposed to a mouse arrow (duh!). Also, there are no real hover states to your buttons since as soon as you hit them, you are pushed to the next screen.

A few things to keep in mind. If anyone else has done more of this type of work I’d like to hear your ideas and process.

I was asked to work on an iPhone application UI and do some light branding work. It recently was put onto Apple as a Staff Pick. It’s a nice little app that allows you to find the song you just heard on the radio and immediately buy it on iTunes.

I’ve never worked on a mobile device app so it was a small challenge to understand the flow and how to create the interface in a limited screen space. I just kept in mind that the buttons had to be “chunky” so that you could hit it with your finger as opposed to a mouse arrow (duh!). Also, there are no real hover states to your buttons since as soon as you hit them, you are pushed to the next screen.

A few things to keep in mind. If anyone else has done more of this type of work I’d like to hear your ideas and process.

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